//configuration class #ifndef SIRIEL_CONFIG_CLASS #define SIRIEL_CONFIG_CLASS #include using namespace std; #include #include #include #include "si_string.h" #include "define.h" //class for reading configuration of game class CONFIGURATION { map data; public: void init(); int load(string fname); string get(string &name); string get(char *name); void set(string name, string value); }; #endif