Source: src/include/cl_config.h


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//configuration class

#ifndef SIRIEL_CONFIG_CLASS
#define SIRIEL_CONFIG_CLASS

#include 
using namespace std;

#include 
#include 
#include 

#include "si_string.h"

#include "define.h"

//class for reading configuration of game
class CONFIGURATION
{
	map data;
	public:
	void init();
	int load(string fname);
	string get(string &name);
	string get(char *name);
	void set(string name, string value);
};



#endif


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