Source: src/si_graphics.cc


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//Processing graphics

#include 

using namespace std;

#include 
#include 

deque bitmap_sector(BITMAP *bmp, int x1, int y1, int x2, int y2, int sx, int sy)
{
	deque l;
	BITMAP *tmp;
	int a, b;

	for(a=y1; a!=y2+1; a++) {
		for(b=x1; b!=x2+1; b++) {
			tmp = create_bitmap(sx, sy);
			blit(bmp, tmp, (b-1)*sx, (a-1)*sy, 0, 0, sx, sy);
			l.push_back(tmp);
//			clear(screen)
//			draw_sprite(screen, tmp, 10, 10);
//			readkey();
		}
	}
	return l;
}

void destroy_bitmap_safe(BITMAP *b)
{
	cout<<"Destroying bitmap ... ";
	if(!b) {
		cout<<"already NULL bitmap"<

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