Source: src/include/cl_gameobj.h
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//Game Object (9.11.2002)
// Basic object structure - the parrent structure of object
// in game. All other game structures can be herited from
// this structure.
#ifndef SIRIEL_GAMEOBJ_CLASS
#define SIRIEL_GAMEOBJ_CLASS
#include
using namespace std;
//Objects (look on SGI pages for more)
#include
#include
Generated by: georgik on armada on Sat Jul 24 07:07:15 2004, using kdoc 2.0a54. |