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//Sound controlling object #include "cl_sound.h" void SOUND_DRIVER::init() { data.clear(); freq = BASIC_FREQUENCY; vol = BASIC_VOLUME; pan = BASIC_PAN; } void SOUND_DRIVER::load(string name, string file) { SAMPLE *tmp; destroy(name); tmp = load_sample(file.c_str()); if(tmp) { // message("Loaded sample %s from file %s", name.c_str(), file.c_str()); data[name] = tmp; } else { error("Unable to load sample %s from file %s", name.c_str(), file.c_str()); } } void SOUND_DRIVER::play(string name) { if(data[name]) { play_sample(data[name], vol, pan, freq, 0); } } void SOUND_DRIVER::stop(string name) { if(data[name]) { //stop if looping, else stop all instances stop_sample(data[name]); } } void SOUND_DRIVER::destroy(string name) { if(data[name]) { message("Destroying sound %s", name.c_str()); destroy_sample(data[name]); data[name] = NULL; } }
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