src/cl_script.cc
- void create_object (string name, map< string,int > numbers, map< string, string > strings)
- int create_object (lua_State *l)
- int destroy_object (lua_State *l)
- int destroy_all_objects (lua_State *l)
- int rem (lua_State *l)
- int modify_xy (lua_State *l)
- int set_datasrc (lua_State *l)
- int open_anim (lua_State *l)
- int load_anim (lua_State *l)
- int close_anim (lua_State *l)
- int set_anim_as_texture (lua_State *l)
- int game_type (lua_State *l)
- int play_music (lua_State *l)
- int stop_music (lua_State *l)
- int load_sound (lua_State *l)
- int play_sound (lua_State *l)
- int echo (lua_State *l)
- int exec (lua_State *l)
- int reg (lua_State *l)
- int create_widget (lua_State *l)
- int message (lua_State *l)
- int kill_engine (lua_State *l)
- int set_avatar (lua_State *l)
- int map_zero (lua_State *l)
- int help (lua_State *l)
- DATASRC * info_datafile (string filename, string fname)
- void import_datafile (const char *filename, int attrib, int param)
- int redraw (lua_State *l)
- int cmd_expand (lua_State *l)
- int cmd_noexpand (lua_State *l)
- int version (lua_State *l)
- int author (lua_State *l)
- int change_room (lua_State *l)
- int create_room (lua_State *l)
- void create_room (string name, map< string,int > &numbers, map< string, string > &strings,
map< string, deque > &tables)
- int tile_list (lua_State *l)
src/ex_conalleg.cc
- bool create_console (int size)
- void delete_console ()
src/ex_console.cc
- string parse_text (string s)
src/ex_drs.cc
- typedef struct __DRS_rect_t
- typedef struct __DRS_span_t
- int
DRS_init (const int _size, BITMAP* _bbmp, const int _bcol)
- void
DRS_exit (void)
- void
DRS_set_background (BITMAP* _bbmp, const int _bcol)
- void
DRS_set_offset (const int _x, const int _y)
- void
DRS_restart (void)
- static int
__DRS_cmpy (const void* _p1, const void* _p2)
- static void
__DRS_swap (__DRS_rect_t* _p1, __DRS_rect_t* _p2)
- void
DRS_start_frame (void)
- void
DRS_add_rectangle (const int _x, const int _y, const int _w, const int _h)
- void
DRS_background_changed (const int _x, const int _y, const int _w, const int _h)
- void
DRS_buffer_changed (const int _x, const int _y, const int _w, const int _h)
- void
DRS_update_screen (void)
- void
DRS_use_double_buffer (const int _flag)
- void
DRS_wait_for_vsync (const int _flag)
src/include/cl_script.h
- void create_object (string name, map< string,int > numbers, map< string, string > strings)
- int create_object (lua_State *l)
- int destroy_object (lua_State *l)
- int destroy_all_objects (lua_State *l)
- int rem (lua_State *l)
- int modify_xy (lua_State *l)
- int set_datasrc (lua_State *l)
- int open_anim (lua_State *l)
- int load_anim (lua_State *l)
- int close_anim (lua_State *l)
- int set_anim_as_texture (lua_State *l)
- int game_type (lua_State *l)
- int play_music (lua_State *l)
- int stop_music (lua_State *l)
- int load_sound (lua_State *l)
- int play_sound (lua_State *l)
- int echo (lua_State *l)
- int exec (lua_State *l)
- int reg (lua_State *l)
- int create_widget (lua_State *l)
- int message (lua_State *l)
- int kill_engine (lua_State *l)
- int set_avatar (lua_State *l)
- int map_zero (lua_State *l)
- int help (lua_State *l)
- int tile_list (lua_State *l)
- void import_datafile (const char *filename, int attrib, int param)
- DATASRC * info_datafile (string filename, string fname)
- int redraw (lua_State *l)
- int cmd_expand (lua_State *l)
- int cmd_noexpand (lua_State *l)
- int version (lua_State *l)
- int author (lua_State *l)
- int change_room (lua_State *l)
- int create_room (lua_State *l)
- void create_room (string name, map< string,int > &numbers, map< string, string > &strings,
map< string, deque > &tables)
src/include/ex_conalleg.h
- bool create_console (int size = 64)
- void delete_console ()
src/include/ex_drs.h
- int DRS_init (const int _size, BITMAP* _bbmp, const int _bcol)
- void DRS_exit (void)
- void DRS_restart (void)
- void DRS_set_background (BITMAP* _back, const int _bcol)
- void DRS_set_offset (const int _x, const int _y)
- void DRS_use_double_buffer (const int _flag)
- void DRS_wait_for_vsync (const int _flag)
- void DRS_start_frame (void)
- void DRS_add_rectangle (const int _x, const int _y, const int _w, const int _h)
- void DRS_background_changed (const int _x, const int _y, const int _w, const int _h)
- void DRS_buffer_changed (const int _x, const int _y, const int _w, const int _h)
- void DRS_update_screen (void)
src/include/si_config.h
- int load_hash ( map &data, string fname, string aname )
src/include/si_graphics.h
- void destroy_bitmap_safe (BITMAP *b)
- void destroy_bitmap_safe (BITMAP *b, char *name)
- deque bitmap_sector (BITMAP *bmp, int x1, int y1, int x2, int y2, int sx, int sy)
src/include/si_string.h
- void chop (char *s)
- string remove_spaces (string s)
- int check_syntax (string &s)
- int string_value (string s, int n)
- void get_int (string s, int *x1, int *y1, int *x2, int *y2)
- int stoi (string text)
- string replace_all (string s, string src, string dst)
- string remove_newline (string s)
src/include/si_system.h
- void error (char* formatstr, ...)
- void error (string s)
- void message (char* formatstr, ...)
- void message (string s)
- void wait_no_key ()
- void wait ()
- void tst_key_init ()
- int tst_key (int k)
- void terminal_init ()
- string terminal ()
src/include/si_wrapper.h
- int lget_int (lua_State *lstate, char *name)
- const char * lget_str (lua_State *lstate, char *name)
- const char * lget_str (lua_State *lstate, char *name, int index)
- void get_table (lua_State *lstate, map < string, int > &numbers, map< string, string > &strings)
- void get_table (lua_State *lstate, map < string, int > &numbers, map< string, string > &strings,
map > &tables)
- void get_array (lua_State *lstate, deque &l)
- const char * lget_arg_str (lua_State *lstate)
- int lget_arg_int (lua_State *lstate)
- int lpanic (lua_State *L)
- int lget_argc (lua_State *lstate)
src/main.cc
- void my_time_handler ()
- END_OF_FUNCTION (my_time_handler)
- void help ()
- const char * cfg (char *name)
- int init_gfx ()
- void init_step ()
- void init_system ()
- int init_cfg (int argc, char **argv)
- int init_read ()
- int init (int argc_i, char **argv_i)
- void run ()
- void done_datafile ()
- void done_gfx ()
- void done_system ()
- void done ()
- int main (int argc, char **argv)
- END_OF_MAIN ()
src/si_config.cc
- int load_hash ( map &data, string fname, string aname )
src/si_graphics.cc
- deque bitmap_sector (BITMAP *bmp, int x1, int y1, int x2, int y2, int sx, int sy)
- void destroy_bitmap_safe (BITMAP *b)
- void destroy_bitmap_safe (BITMAP *b, char *name)
src/si_string.cc
- void chop (char *s)
- string remove_spaces (string s)
- int check_syntax (string &s)
- int string_value (string s, int n)
- void get_int (string s, int *x1, int *y1, int *x2, int *y2)
- int stoi (string text)
- string replace_all (string s, string src, string dst)
- string remove_newline (string s)
src/si_system.cc
- void error (char* formatstr, ...)
- void error (string s)
- void message (char* formatstr, ...)
- void message (string s)
- void wait_no_key ()
- void wait ()
- void tst_key_init ()
- int tst_key (int k)
- void terminal_init ()
- string terminal ()
src/si_wrapper.cc
- int lget_int (lua_State *lstate, char *name)
- const char * lget_str (lua_State *lstate, char *name)
- const char * lget_str (lua_State *lstate, char *name, int index)
- void get_array (lua_State *lstate, deque &l)
- void get_table (lua_State *lstate, map < string, int > &numbers, map< string, string > &strings,
map > &tables)
- void get_table (lua_State *lstate, map < string, int > &numbers, map< string, string > &strings)
- const char * lget_arg_str (lua_State *lstate)
- int lget_arg_int (lua_State *lstate)
- int lpanic (lua_State *L)
- int lget_argc (lua_State *lstate)
Global member Documentation
void create_object (string name, map< string,int > numbers, map< string, string > strings)
| create_object |
#include <src/cl_script.cc>
int create_object (lua_State *l)
| create_object |
#include <src/cl_script.cc>
int destroy_object (lua_State *l)
| destroy_object |
#include <src/cl_script.cc>
int destroy_all_objects (lua_State *l)
| destroy_all_objects |
#include <src/cl_script.cc>
int rem (lua_State *l)
| rem |
#include <src/cl_script.cc>
int modify_xy (lua_State *l)
| modify_xy |
#include <src/cl_script.cc>
int set_datasrc (lua_State *l)
| set_datasrc |
#include <src/cl_script.cc>
int open_anim (lua_State *l)
| open_anim |
#include <src/cl_script.cc>
int load_anim (lua_State *l)
| load_anim |
#include <src/cl_script.cc>
int close_anim (lua_State *l)
| close_anim |
#include <src/cl_script.cc>
int set_anim_as_texture (lua_State *l)
| set_anim_as_texture |
#include <src/cl_script.cc>
int game_type (lua_State *l)
| game_type |
#include <src/cl_script.cc>
int play_music (lua_State *l)
| play_music |
#include <src/cl_script.cc>
int stop_music (lua_State *l)
| stop_music |
#include <src/cl_script.cc>
int load_sound (lua_State *l)
| load_sound |
#include <src/cl_script.cc>
int play_sound (lua_State *l)
| play_sound |
#include <src/cl_script.cc>
int echo (lua_State *l)
| echo |
#include <src/cl_script.cc>
int exec (lua_State *l)
| exec |
#include <src/cl_script.cc>
int reg (lua_State *l)
| reg |
#include <src/cl_script.cc>
int create_widget (lua_State *l)
| create_widget |
#include <src/cl_script.cc>
int message (lua_State *l)
| message |
#include <src/cl_script.cc>
int kill_engine (lua_State *l)
| kill_engine |
#include <src/cl_script.cc>
int set_avatar (lua_State *l)
| set_avatar |
#include <src/cl_script.cc>
int map_zero (lua_State *l)
| map_zero |
#include <src/cl_script.cc>
int help (lua_State *l)
| help |
#include <src/cl_script.cc>
DATASRC * info_datafile (string filename, string fname)
| info_datafile |
#include <src/cl_script.cc>
void import_datafile (const char *filename, int attrib, int param)
| import_datafile |
#include <src/cl_script.cc>
int redraw (lua_State *l)
| redraw |
#include <src/cl_script.cc>
int cmd_expand (lua_State *l)
| cmd_expand |
#include <src/cl_script.cc>
int cmd_noexpand (lua_State *l)
| cmd_noexpand |
#include <src/cl_script.cc>
int version (lua_State *l)
| version |
#include <src/cl_script.cc>
int author (lua_State *l)
| author |
#include <src/cl_script.cc>
int change_room (lua_State *l)
| change_room |
#include <src/cl_script.cc>
int create_room (lua_State *l)
| create_room |
#include <src/cl_script.cc>
void create_room (string name, map< string,int > &numbers, map< string, string > &strings,
map< string, deque > &tables)
| create_room |
#include <src/cl_script.cc>
int tile_list (lua_State *l)
| tile_list |
#include <src/cl_script.cc>
bool create_console (int size)
| create_console |
#include <src/ex_conalleg.cc>
void delete_console ()
| delete_console |
#include <src/ex_conalleg.cc>
string parse_text (string s)
| parse_text |
#include <src/ex_console.cc>
typedef struct __DRS_rect_t | __DRS_rect_t |
#include <src/ex_drs.cc>
typedef struct __DRS_span_t | __DRS_span_t |
#include <src/ex_drs.cc>
int
DRS_init (const int _size, BITMAP* _bbmp, const int _bcol)
| DRS_init |
#include <src/ex_drs.cc>
void
DRS_exit (void)
| DRS_exit |
#include <src/ex_drs.cc>
void
DRS_set_background (BITMAP* _bbmp, const int _bcol)
| DRS_set_background |
#include <src/ex_drs.cc>
void
DRS_set_offset (const int _x, const int _y)
| DRS_set_offset |
#include <src/ex_drs.cc>
void
DRS_restart (void)
| DRS_restart |
#include <src/ex_drs.cc>
int
__DRS_cmpy (const void* _p1, const void* _p2)
| __DRS_cmpy |
[static]
#include <src/ex_drs.cc>
[static]
#include <src/ex_drs.cc>
void
DRS_start_frame (void)
| DRS_start_frame |
#include <src/ex_drs.cc>
void
DRS_add_rectangle (const int _x, const int _y, const int _w, const int _h)
| DRS_add_rectangle |
#include <src/ex_drs.cc>
void
DRS_background_changed (const int _x, const int _y, const int _w, const int _h)
| DRS_background_changed |
#include <src/ex_drs.cc>
void
DRS_buffer_changed (const int _x, const int _y, const int _w, const int _h)
| DRS_buffer_changed |
#include <src/ex_drs.cc>
void
DRS_update_screen (void)
| DRS_update_screen |
#include <src/ex_drs.cc>
void
DRS_use_double_buffer (const int _flag)
| DRS_use_double_buffer |
#include <src/ex_drs.cc>
void
DRS_wait_for_vsync (const int _flag)
| DRS_wait_for_vsync |
#include <src/ex_drs.cc>
void create_object (string name, map< string,int > numbers, map< string, string > strings)
| create_object |
#include <src/include/cl_script.h>
int create_object (lua_State *l)
| create_object |
#include <src/include/cl_script.h>
int destroy_object (lua_State *l)
| destroy_object |
#include <src/include/cl_script.h>
int destroy_all_objects (lua_State *l)
| destroy_all_objects |
#include <src/include/cl_script.h>
int rem (lua_State *l)
| rem |
#include <src/include/cl_script.h>
int modify_xy (lua_State *l)
| modify_xy |
#include <src/include/cl_script.h>
int set_datasrc (lua_State *l)
| set_datasrc |
#include <src/include/cl_script.h>
int open_anim (lua_State *l)
| open_anim |
#include <src/include/cl_script.h>
int load_anim (lua_State *l)
| load_anim |
#include <src/include/cl_script.h>
int close_anim (lua_State *l)
| close_anim |
#include <src/include/cl_script.h>
int set_anim_as_texture (lua_State *l)
| set_anim_as_texture |
#include <src/include/cl_script.h>
int game_type (lua_State *l)
| game_type |
#include <src/include/cl_script.h>
int play_music (lua_State *l)
| play_music |
#include <src/include/cl_script.h>
int stop_music (lua_State *l)
| stop_music |
#include <src/include/cl_script.h>
int load_sound (lua_State *l)
| load_sound |
#include <src/include/cl_script.h>
int play_sound (lua_State *l)
| play_sound |
#include <src/include/cl_script.h>
int echo (lua_State *l)
| echo |
#include <src/include/cl_script.h>
int exec (lua_State *l)
| exec |
#include <src/include/cl_script.h>
int reg (lua_State *l)
| reg |
#include <src/include/cl_script.h>
int create_widget (lua_State *l)
| create_widget |
#include <src/include/cl_script.h>
int message (lua_State *l)
| message |
#include <src/include/cl_script.h>
int kill_engine (lua_State *l)
| kill_engine |
#include <src/include/cl_script.h>
int set_avatar (lua_State *l)
| set_avatar |
#include <src/include/cl_script.h>
int map_zero (lua_State *l)
| map_zero |
#include <src/include/cl_script.h>
int help (lua_State *l)
| help |
#include <src/include/cl_script.h>
int tile_list (lua_State *l)
| tile_list |
#include <src/include/cl_script.h>
void import_datafile (const char *filename, int attrib, int param)
| import_datafile |
#include <src/include/cl_script.h>
DATASRC * info_datafile (string filename, string fname)
| info_datafile |
#include <src/include/cl_script.h>
int redraw (lua_State *l)
| redraw |
#include <src/include/cl_script.h>
int cmd_expand (lua_State *l)
| cmd_expand |
#include <src/include/cl_script.h>
int cmd_noexpand (lua_State *l)
| cmd_noexpand |
#include <src/include/cl_script.h>
int version (lua_State *l)
| version |
#include <src/include/cl_script.h>
int author (lua_State *l)
| author |
#include <src/include/cl_script.h>
int change_room (lua_State *l)
| change_room |
#include <src/include/cl_script.h>
int create_room (lua_State *l)
| create_room |
#include <src/include/cl_script.h>
void create_room (string name, map< string,int > &numbers, map< string, string > &strings,
map< string, deque > &tables)
| create_room |
#include <src/include/cl_script.h>
bool create_console (int size = 64)
| create_console |
#include <src/include/ex_conalleg.h>
void delete_console ()
| delete_console |
#include <src/include/ex_conalleg.h>
int DRS_init (const int _size, BITMAP* _bbmp, const int _bcol)
| DRS_init |
#include <src/include/ex_drs.h>
void DRS_exit (void)
| DRS_exit |
#include <src/include/ex_drs.h>
void DRS_restart (void)
| DRS_restart |
#include <src/include/ex_drs.h>
void DRS_set_background (BITMAP* _back, const int _bcol)
| DRS_set_background |
#include <src/include/ex_drs.h>
void DRS_set_offset (const int _x, const int _y)
| DRS_set_offset |
#include <src/include/ex_drs.h>
void DRS_use_double_buffer (const int _flag)
| DRS_use_double_buffer |
#include <src/include/ex_drs.h>
void DRS_wait_for_vsync (const int _flag)
| DRS_wait_for_vsync |
#include <src/include/ex_drs.h>
void DRS_start_frame (void)
| DRS_start_frame |
#include <src/include/ex_drs.h>
void DRS_add_rectangle (const int _x, const int _y, const int _w, const int _h)
| DRS_add_rectangle |
#include <src/include/ex_drs.h>
void DRS_background_changed (const int _x, const int _y, const int _w, const int _h)
| DRS_background_changed |
#include <src/include/ex_drs.h>
void DRS_buffer_changed (const int _x, const int _y, const int _w, const int _h)
| DRS_buffer_changed |
#include <src/include/ex_drs.h>
void DRS_update_screen (void)
| DRS_update_screen |
#include <src/include/ex_drs.h>
int load_hash ( map &data, string fname, string aname )
| load_hash |
#include <src/include/si_config.h>
void destroy_bitmap_safe (BITMAP *b)
| destroy_bitmap_safe |
#include <src/include/si_graphics.h>
void destroy_bitmap_safe (BITMAP *b, char *name)
| destroy_bitmap_safe |
#include <src/include/si_graphics.h>
deque bitmap_sector (BITMAP *bmp, int x1, int y1, int x2, int y2, int sx, int sy)
| bitmap_sector |
#include <src/include/si_graphics.h>
#include <src/include/si_string.h>
string remove_spaces (string s)
| remove_spaces |
#include <src/include/si_string.h>
int check_syntax (string &s)
| check_syntax |
#include <src/include/si_string.h>
int string_value (string s, int n)
| string_value |
#include <src/include/si_string.h>
void get_int (string s, int *x1, int *y1, int *x2, int *y2)
| get_int |
#include <src/include/si_string.h>
int stoi (string text)
| stoi |
#include <src/include/si_string.h>
string replace_all (string s, string src, string dst)
| replace_all |
#include <src/include/si_string.h>
string remove_newline (string s)
| remove_newline |
#include <src/include/si_string.h>
void error (char* formatstr, ...)
| error |
#include <src/include/si_system.h>
void error (string s)
| error |
#include <src/include/si_system.h>
void message (char* formatstr, ...)
| message |
#include <src/include/si_system.h>
void message (string s)
| message |
#include <src/include/si_system.h>
void wait_no_key ()
| wait_no_key |
#include <src/include/si_system.h>
#include <src/include/si_system.h>
void tst_key_init ()
| tst_key_init |
#include <src/include/si_system.h>
int tst_key (int k)
| tst_key |
#include <src/include/si_system.h>
void terminal_init ()
| terminal_init |
#include <src/include/si_system.h>
string terminal ()
| terminal |
#include <src/include/si_system.h>
int lget_int (lua_State *lstate, char *name)
| lget_int |
#include <src/include/si_wrapper.h>
const char * lget_str (lua_State *lstate, char *name)
| lget_str |
#include <src/include/si_wrapper.h>
const char * lget_str (lua_State *lstate, char *name, int index)
| lget_str |
#include <src/include/si_wrapper.h>
void get_table (lua_State *lstate, map < string, int > &numbers, map< string, string > &strings)
| get_table |
#include <src/include/si_wrapper.h>
void get_table (lua_State *lstate, map < string, int > &numbers, map< string, string > &strings,
map > &tables)
| get_table |
#include <src/include/si_wrapper.h>
void get_array (lua_State *lstate, deque &l)
| get_array |
#include <src/include/si_wrapper.h>
const char * lget_arg_str (lua_State *lstate)
| lget_arg_str |
#include <src/include/si_wrapper.h>
int lget_arg_int (lua_State *lstate)
| lget_arg_int |
#include <src/include/si_wrapper.h>
int lpanic (lua_State *L)
| lpanic |
#include <src/include/si_wrapper.h>
int lget_argc (lua_State *lstate)
| lget_argc |
#include <src/include/si_wrapper.h>
void my_time_handler ()
| my_time_handler |
#include <src/main.cc>
#include <src/main.cc>
#include <src/main.cc>
const char * cfg (char *name)
| cfg |
#include <src/main.cc>
#include <src/main.cc>
void init_step ()
| init_step |
#include <src/main.cc>
void init_system ()
| init_system |
#include <src/main.cc>
int init_cfg (int argc, char **argv)
| init_cfg |
#include <src/main.cc>
int init_read ()
| init_read |
#include <src/main.cc>
int init (int argc_i, char **argv_i)
| init |
#include <src/main.cc>
#include <src/main.cc>
void done_datafile ()
| done_datafile |
#include <src/main.cc>
void done_gfx ()
| done_gfx |
#include <src/main.cc>
void done_system ()
| done_system |
#include <src/main.cc>
#include <src/main.cc>
#include <src/main.cc>
END_OF_MAIN ()
| END_OF_MAIN |
#include <src/main.cc>
int load_hash ( map &data, string fname, string aname )
| load_hash |
#include <src/si_config.cc>
deque bitmap_sector (BITMAP *bmp, int x1, int y1, int x2, int y2, int sx, int sy)
| bitmap_sector |
#include <src/si_graphics.cc>
void destroy_bitmap_safe (BITMAP *b)
| destroy_bitmap_safe |
#include <src/si_graphics.cc>
void destroy_bitmap_safe (BITMAP *b, char *name)
| destroy_bitmap_safe |
#include <src/si_graphics.cc>
#include <src/si_string.cc>
string remove_spaces (string s)
| remove_spaces |
#include <src/si_string.cc>
int check_syntax (string &s)
| check_syntax |
#include <src/si_string.cc>
int string_value (string s, int n)
| string_value |
#include <src/si_string.cc>
void get_int (string s, int *x1, int *y1, int *x2, int *y2)
| get_int |
#include <src/si_string.cc>
int stoi (string text)
| stoi |
#include <src/si_string.cc>
string replace_all (string s, string src, string dst)
| replace_all |
#include <src/si_string.cc>
string remove_newline (string s)
| remove_newline |
#include <src/si_string.cc>
void error (char* formatstr, ...)
| error |
#include <src/si_system.cc>
void error (string s)
| error |
#include <src/si_system.cc>
void message (char* formatstr, ...)
| message |
#include <src/si_system.cc>
void message (string s)
| message |
#include <src/si_system.cc>
void wait_no_key ()
| wait_no_key |
#include <src/si_system.cc>
#include <src/si_system.cc>
void tst_key_init ()
| tst_key_init |
#include <src/si_system.cc>
int tst_key (int k)
| tst_key |
#include <src/si_system.cc>
void terminal_init ()
| terminal_init |
#include <src/si_system.cc>
string terminal ()
| terminal |
#include <src/si_system.cc>
int lget_int (lua_State *lstate, char *name)
| lget_int |
#include <src/si_wrapper.cc>
const char * lget_str (lua_State *lstate, char *name)
| lget_str |
#include <src/si_wrapper.cc>
const char * lget_str (lua_State *lstate, char *name, int index)
| lget_str |
#include <src/si_wrapper.cc>
void get_array (lua_State *lstate, deque &l)
| get_array |
#include <src/si_wrapper.cc>
void get_table (lua_State *lstate, map < string, int > &numbers, map< string, string > &strings,
map > &tables)
| get_table |
#include <src/si_wrapper.cc>
void get_table (lua_State *lstate, map < string, int > &numbers, map< string, string > &strings)
| get_table |
#include <src/si_wrapper.cc>
const char * lget_arg_str (lua_State *lstate)
| lget_arg_str |
#include <src/si_wrapper.cc>
int lget_arg_int (lua_State *lstate)
| lget_arg_int |
#include <src/si_wrapper.cc>
int lpanic (lua_State *L)
| lpanic |
#include <src/si_wrapper.cc>
int lget_argc (lua_State *lstate)
| lget_argc |
#include <src/si_wrapper.cc>
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