class MI_OBJECT


Definition#include <src/include/mi_object.h>
List of all Methods
Annotated List
Files
Globals
Hierarchy
Index

Public Methods


Detailed Description

void  init ()

init

void  canvas (BITMAP *bmp)

canvas

void  actual_image (ANIM *b)

actual_image

void  connect_stage (STAGE *s)

connect_stage

void  connect_event (EVENT_DRIVER *e)

connect_event

void  connect_panel (PANEL *p)

connect_panel

int  create (string name)

create

void  destroy (string name)

destroy

void  destroy_all ()

destroy_all

void  remove (GAMEOBJ *p)

remove

void  place (string name, int x, int y)

place

void  connect_imgkey (string name, string ik)

connect_imgkey

void  set_anim (string aname, int animated, int apos, int aspeed)

set_anim

int  aply (GAMEOBJ *actor, GAMEOBJ *p)

aply

void  prop (string name, string type, int value)

prop

void  prop (string name, string type, string value)

prop

int  pick_exist ()

pick_exist

int  exist (string name)

exist

void  connect_image (string tname, ANIM* a)

connect_image

void  draw ()

draw

void  process ()

process

void  set_avatar (string name)

set_avatar

void  place_avatar (int x, int y)

place_avatar

void  draw_avatar ()

draw_avatar

void  process_keyboard ()

process_keyboard

void  collision_avatar ()

collision_avatar

void  colision_control_add (string name, GAMEOBJ *o)

colision_control_add

void  colision_control_del (string name)

colision_control_del

void  colision_control_del (GAMEOBJ *o)

colision_control_del

void  game_type (string g)

game_type

int  game_type ()

game_type

void  gravity (int i)

gravity


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