Source: src/include/cl_room.h
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#ifndef SIRIEL_CLASS_ROOM
#define SIRIEL_CLASS_ROOM
#include
#include
#include "si_system.h"
#include "define.h"
using namespace std;
class ROOM
{
public:
int tile_w, tile_h; //size of tiles to build a map
int layer_w, layer_h; //size - number of tiles in room
int zero_tile; //lowest tile
int *layer[ROOM_LAYERS]; //layers of map
void init();
void create_layers();
void destroy_layers();
int tile_line(int l, int i, string data);
void tile_matrix(int l, deque &d);
void tile_bg(deque &d);
void tile_mid(deque &d);
void tile_fg(deque &d);
void tile_size(int x, int y);
void layer_size(int w, int h);
void layer_size();
void zero(char c);
char zero();
};
#endif
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