Globals


Annotated List
Files
Globals
Hierarchy
Index

src/cl_script.cc

src/ex_conalleg.cc

src/ex_console.cc

src/ex_drs.cc

src/include/cl_script.h

src/include/ex_conalleg.h

src/include/ex_drs.h

src/include/si_config.h

src/include/si_graphics.h

src/include/si_string.h

src/include/si_system.h

src/include/si_wrapper.h

src/main.cc

src/si_config.cc

src/si_graphics.cc

src/si_string.cc

src/si_system.cc

src/si_wrapper.cc

Global member Documentation

void  create_object (string name, map< string,int > numbers, map< string, string > strings)

create_object

#include <src/cl_script.cc>

int  create_object (lua_State *l)

create_object

#include <src/cl_script.cc>

int  destroy_object (lua_State *l)

destroy_object

#include <src/cl_script.cc>

int  destroy_all_objects (lua_State *l)

destroy_all_objects

#include <src/cl_script.cc>

int  rem (lua_State *l)

rem

#include <src/cl_script.cc>

int  modify_xy (lua_State *l)

modify_xy

#include <src/cl_script.cc>

int  set_datasrc (lua_State *l)

set_datasrc

#include <src/cl_script.cc>

int  open_anim (lua_State *l)

open_anim

#include <src/cl_script.cc>

int  load_anim (lua_State *l)

load_anim

#include <src/cl_script.cc>

int  close_anim (lua_State *l)

close_anim

#include <src/cl_script.cc>

int  set_anim_as_texture (lua_State *l)

set_anim_as_texture

#include <src/cl_script.cc>

int  game_type (lua_State *l)

game_type

#include <src/cl_script.cc>

int  play_music (lua_State *l)

play_music

#include <src/cl_script.cc>

int  stop_music (lua_State *l)

stop_music

#include <src/cl_script.cc>

int  load_sound (lua_State *l)

load_sound

#include <src/cl_script.cc>

int  play_sound (lua_State *l)

play_sound

#include <src/cl_script.cc>

int  echo (lua_State *l)

echo

#include <src/cl_script.cc>

int  exec (lua_State *l)

exec

#include <src/cl_script.cc>

int  reg (lua_State *l)

reg

#include <src/cl_script.cc>

int  create_widget (lua_State *l)

create_widget

#include <src/cl_script.cc>

int  message (lua_State *l)

message

#include <src/cl_script.cc>

int  kill_engine (lua_State *l)

kill_engine

#include <src/cl_script.cc>

int  set_avatar (lua_State *l)

set_avatar

#include <src/cl_script.cc>

int  map_zero (lua_State *l)

map_zero

#include <src/cl_script.cc>

int  help (lua_State *l)

help

#include <src/cl_script.cc>

DATASRCinfo_datafile (string filename, string fname)

info_datafile

#include <src/cl_script.cc>

void  import_datafile (const char *filename, int attrib, int param)

import_datafile

#include <src/cl_script.cc>

int  redraw (lua_State *l)

redraw

#include <src/cl_script.cc>

int  cmd_expand (lua_State *l)

cmd_expand

#include <src/cl_script.cc>

int  cmd_noexpand (lua_State *l)

cmd_noexpand

#include <src/cl_script.cc>

int  version (lua_State *l)

version

#include <src/cl_script.cc>

int  author (lua_State *l)

author

#include <src/cl_script.cc>

int  change_room (lua_State *l)

change_room

#include <src/cl_script.cc>

int  create_room (lua_State *l)

create_room

#include <src/cl_script.cc>

void  create_room (string name, map< string,int > &numbers, map< string, string > &strings, map< string, deque > &tables)

create_room

#include <src/cl_script.cc>

int  tile_list (lua_State *l)

tile_list

#include <src/cl_script.cc>

bool  create_console (int size)

create_console

#include <src/ex_conalleg.cc>

void  delete_console ()

delete_console

#include <src/ex_conalleg.cc>

string  parse_text (string s)

parse_text

#include <src/ex_console.cc>

typedef struct __DRS_rect_t

__DRS_rect_t

#include <src/ex_drs.cc>

typedef struct __DRS_span_t

__DRS_span_t

#include <src/ex_drs.cc>

int  DRS_init (const int _size, BITMAP* _bbmp, const int _bcol)

DRS_init

#include <src/ex_drs.cc>

void  DRS_exit (void)

DRS_exit

#include <src/ex_drs.cc>

void  DRS_set_background (BITMAP* _bbmp, const int _bcol)

DRS_set_background

#include <src/ex_drs.cc>

void  DRS_set_offset (const int _x, const int _y)

DRS_set_offset

#include <src/ex_drs.cc>

void  DRS_restart (void)

DRS_restart

#include <src/ex_drs.cc>

int  __DRS_cmpy (const void* _p1, const void* _p2)

__DRS_cmpy

[static]

#include <src/ex_drs.cc>

void  __DRS_swap (__DRS_rect_t* _p1, __DRS_rect_t* _p2)

__DRS_swap

[static]

#include <src/ex_drs.cc>

void  DRS_start_frame (void)

DRS_start_frame

#include <src/ex_drs.cc>

void  DRS_add_rectangle (const int _x, const int _y, const int _w, const int _h)

DRS_add_rectangle

#include <src/ex_drs.cc>

void  DRS_background_changed (const int _x, const int _y, const int _w, const int _h)

DRS_background_changed

#include <src/ex_drs.cc>

void  DRS_buffer_changed (const int _x, const int _y, const int _w, const int _h)

DRS_buffer_changed

#include <src/ex_drs.cc>

void  DRS_update_screen (void)

DRS_update_screen

#include <src/ex_drs.cc>

void  DRS_use_double_buffer (const int _flag)

DRS_use_double_buffer

#include <src/ex_drs.cc>

void  DRS_wait_for_vsync (const int _flag)

DRS_wait_for_vsync

#include <src/ex_drs.cc>

void  create_object (string name, map< string,int > numbers, map< string, string > strings)

create_object

#include <src/include/cl_script.h>

int  create_object (lua_State *l)

create_object

#include <src/include/cl_script.h>

int  destroy_object (lua_State *l)

destroy_object

#include <src/include/cl_script.h>

int  destroy_all_objects (lua_State *l)

destroy_all_objects

#include <src/include/cl_script.h>

int  rem (lua_State *l)

rem

#include <src/include/cl_script.h>

int  modify_xy (lua_State *l)

modify_xy

#include <src/include/cl_script.h>

int  set_datasrc (lua_State *l)

set_datasrc

#include <src/include/cl_script.h>

int  open_anim (lua_State *l)

open_anim

#include <src/include/cl_script.h>

int  load_anim (lua_State *l)

load_anim

#include <src/include/cl_script.h>

int  close_anim (lua_State *l)

close_anim

#include <src/include/cl_script.h>

int  set_anim_as_texture (lua_State *l)

set_anim_as_texture

#include <src/include/cl_script.h>

int  game_type (lua_State *l)

game_type

#include <src/include/cl_script.h>

int  play_music (lua_State *l)

play_music

#include <src/include/cl_script.h>

int  stop_music (lua_State *l)

stop_music

#include <src/include/cl_script.h>

int  load_sound (lua_State *l)

load_sound

#include <src/include/cl_script.h>

int  play_sound (lua_State *l)

play_sound

#include <src/include/cl_script.h>

int  echo (lua_State *l)

echo

#include <src/include/cl_script.h>

int  exec (lua_State *l)

exec

#include <src/include/cl_script.h>

int  reg (lua_State *l)

reg

#include <src/include/cl_script.h>

int  create_widget (lua_State *l)

create_widget

#include <src/include/cl_script.h>

int  message (lua_State *l)

message

#include <src/include/cl_script.h>

int  kill_engine (lua_State *l)

kill_engine

#include <src/include/cl_script.h>

int  set_avatar (lua_State *l)

set_avatar

#include <src/include/cl_script.h>

int  map_zero (lua_State *l)

map_zero

#include <src/include/cl_script.h>

int  help (lua_State *l)

help

#include <src/include/cl_script.h>

int  tile_list (lua_State *l)

tile_list

#include <src/include/cl_script.h>

void  import_datafile (const char *filename, int attrib, int param)

import_datafile

#include <src/include/cl_script.h>

DATASRCinfo_datafile (string filename, string fname)

info_datafile

#include <src/include/cl_script.h>

int  redraw (lua_State *l)

redraw

#include <src/include/cl_script.h>

int  cmd_expand (lua_State *l)

cmd_expand

#include <src/include/cl_script.h>

int  cmd_noexpand (lua_State *l)

cmd_noexpand

#include <src/include/cl_script.h>

int  version (lua_State *l)

version

#include <src/include/cl_script.h>

int  author (lua_State *l)

author

#include <src/include/cl_script.h>

int  change_room (lua_State *l)

change_room

#include <src/include/cl_script.h>

int  create_room (lua_State *l)

create_room

#include <src/include/cl_script.h>

void  create_room (string name, map< string,int > &numbers, map< string, string > &strings, map< string, deque > &tables)

create_room

#include <src/include/cl_script.h>

bool  create_console (int size = 64)

create_console

#include <src/include/ex_conalleg.h>

void  delete_console ()

delete_console

#include <src/include/ex_conalleg.h>

int  DRS_init (const int _size, BITMAP* _bbmp, const int _bcol)

DRS_init

#include <src/include/ex_drs.h>

void  DRS_exit (void)

DRS_exit

#include <src/include/ex_drs.h>

void  DRS_restart (void)

DRS_restart

#include <src/include/ex_drs.h>

void  DRS_set_background (BITMAP* _back, const int _bcol)

DRS_set_background

#include <src/include/ex_drs.h>

void  DRS_set_offset (const int _x, const int _y)

DRS_set_offset

#include <src/include/ex_drs.h>

void  DRS_use_double_buffer (const int _flag)

DRS_use_double_buffer

#include <src/include/ex_drs.h>

void  DRS_wait_for_vsync (const int _flag)

DRS_wait_for_vsync

#include <src/include/ex_drs.h>

void  DRS_start_frame (void)

DRS_start_frame

#include <src/include/ex_drs.h>

void  DRS_add_rectangle (const int _x, const int _y, const int _w, const int _h)

DRS_add_rectangle

#include <src/include/ex_drs.h>

void  DRS_background_changed (const int _x, const int _y, const int _w, const int _h)

DRS_background_changed

#include <src/include/ex_drs.h>

void  DRS_buffer_changed (const int _x, const int _y, const int _w, const int _h)

DRS_buffer_changed

#include <src/include/ex_drs.h>

void  DRS_update_screen (void)

DRS_update_screen

#include <src/include/ex_drs.h>

int  load_hash ( map &data, string fname, string aname )

load_hash

#include <src/include/si_config.h>

void  destroy_bitmap_safe (BITMAP *b)

destroy_bitmap_safe

#include <src/include/si_graphics.h>

void  destroy_bitmap_safe (BITMAP *b, char *name)

destroy_bitmap_safe

#include <src/include/si_graphics.h>

deque  bitmap_sector (BITMAP *bmp, int x1, int y1, int x2, int y2, int sx, int sy)

bitmap_sector

#include <src/include/si_graphics.h>

void  chop (char *s)

chop

#include <src/include/si_string.h>

string  remove_spaces (string s)

remove_spaces

#include <src/include/si_string.h>

int  check_syntax (string &s)

check_syntax

#include <src/include/si_string.h>

int  string_value (string s, int n)

string_value

#include <src/include/si_string.h>

void  get_int (string s, int *x1, int *y1, int *x2, int *y2)

get_int

#include <src/include/si_string.h>

int  stoi (string text)

stoi

#include <src/include/si_string.h>

string  replace_all (string s, string src, string dst)

replace_all

#include <src/include/si_string.h>

string  remove_newline (string s)

remove_newline

#include <src/include/si_string.h>

void  error (char* formatstr, ...)

error

#include <src/include/si_system.h>

void  error (string s)

error

#include <src/include/si_system.h>

void  message (char* formatstr, ...)

message

#include <src/include/si_system.h>

void  message (string s)

message

#include <src/include/si_system.h>

void  wait_no_key ()

wait_no_key

#include <src/include/si_system.h>

void  wait ()

wait

#include <src/include/si_system.h>

void  tst_key_init ()

tst_key_init

#include <src/include/si_system.h>

int  tst_key (int k)

tst_key

#include <src/include/si_system.h>

void  terminal_init ()

terminal_init

#include <src/include/si_system.h>

string  terminal ()

terminal

#include <src/include/si_system.h>

int  lget_int (lua_State *lstate, char *name)

lget_int

#include <src/include/si_wrapper.h>

const char * lget_str (lua_State *lstate, char *name)

lget_str

#include <src/include/si_wrapper.h>

const char * lget_str (lua_State *lstate, char *name, int index)

lget_str

#include <src/include/si_wrapper.h>

void  get_table (lua_State *lstate, map < string, int > &numbers, map< string, string > &strings)

get_table

#include <src/include/si_wrapper.h>

void  get_table (lua_State *lstate, map < string, int > &numbers, map< string, string > &strings, map > &tables)

get_table

#include <src/include/si_wrapper.h>

void  get_array (lua_State *lstate, deque &l)

get_array

#include <src/include/si_wrapper.h>

const char * lget_arg_str (lua_State *lstate)

lget_arg_str

#include <src/include/si_wrapper.h>

int  lget_arg_int (lua_State *lstate)

lget_arg_int

#include <src/include/si_wrapper.h>

int  lpanic (lua_State *L)

lpanic

#include <src/include/si_wrapper.h>

int  lget_argc (lua_State *lstate)

lget_argc

#include <src/include/si_wrapper.h>

void  my_time_handler ()

my_time_handler

#include <src/main.cc>

 END_OF_FUNCTION (my_time_handler)

END_OF_FUNCTION

#include <src/main.cc>

void  help ()

help

#include <src/main.cc>

const char * cfg (char *name)

cfg

#include <src/main.cc>

int  init_gfx ()

init_gfx

#include <src/main.cc>

void  init_step ()

init_step

#include <src/main.cc>

void  init_system ()

init_system

#include <src/main.cc>

int  init_cfg (int argc, char **argv)

init_cfg

#include <src/main.cc>

int  init_read ()

init_read

#include <src/main.cc>

int  init (int argc_i, char **argv_i)

init

#include <src/main.cc>

void  run ()

run

#include <src/main.cc>

void  done_datafile ()

done_datafile

#include <src/main.cc>

void  done_gfx ()

done_gfx

#include <src/main.cc>

void  done_system ()

done_system

#include <src/main.cc>

void  done ()

done

#include <src/main.cc>

int  main (int argc, char **argv)

main

#include <src/main.cc>

 END_OF_MAIN ()

END_OF_MAIN

#include <src/main.cc>

int  load_hash ( map &data, string fname, string aname )

load_hash

#include <src/si_config.cc>

deque  bitmap_sector (BITMAP *bmp, int x1, int y1, int x2, int y2, int sx, int sy)

bitmap_sector

#include <src/si_graphics.cc>

void  destroy_bitmap_safe (BITMAP *b)

destroy_bitmap_safe

#include <src/si_graphics.cc>

void  destroy_bitmap_safe (BITMAP *b, char *name)

destroy_bitmap_safe

#include <src/si_graphics.cc>

void  chop (char *s)

chop

#include <src/si_string.cc>

string  remove_spaces (string s)

remove_spaces

#include <src/si_string.cc>

int  check_syntax (string &s)

check_syntax

#include <src/si_string.cc>

int  string_value (string s, int n)

string_value

#include <src/si_string.cc>

void  get_int (string s, int *x1, int *y1, int *x2, int *y2)

get_int

#include <src/si_string.cc>

int  stoi (string text)

stoi

#include <src/si_string.cc>

string  replace_all (string s, string src, string dst)

replace_all

#include <src/si_string.cc>

string  remove_newline (string s)

remove_newline

#include <src/si_string.cc>

void  error (char* formatstr, ...)

error

#include <src/si_system.cc>

void  error (string s)

error

#include <src/si_system.cc>

void  message (char* formatstr, ...)

message

#include <src/si_system.cc>

void  message (string s)

message

#include <src/si_system.cc>

void  wait_no_key ()

wait_no_key

#include <src/si_system.cc>

void  wait ()

wait

#include <src/si_system.cc>

void  tst_key_init ()

tst_key_init

#include <src/si_system.cc>

int  tst_key (int k)

tst_key

#include <src/si_system.cc>

void  terminal_init ()

terminal_init

#include <src/si_system.cc>

string  terminal ()

terminal

#include <src/si_system.cc>

int  lget_int (lua_State *lstate, char *name)

lget_int

#include <src/si_wrapper.cc>

const char * lget_str (lua_State *lstate, char *name)

lget_str

#include <src/si_wrapper.cc>

const char * lget_str (lua_State *lstate, char *name, int index)

lget_str

#include <src/si_wrapper.cc>

void  get_array (lua_State *lstate, deque &l)

get_array

#include <src/si_wrapper.cc>

void  get_table (lua_State *lstate, map < string, int > &numbers, map< string, string > &strings, map > &tables)

get_table

#include <src/si_wrapper.cc>

void  get_table (lua_State *lstate, map < string, int > &numbers, map< string, string > &strings)

get_table

#include <src/si_wrapper.cc>

const char * lget_arg_str (lua_State *lstate)

lget_arg_str

#include <src/si_wrapper.cc>

int  lget_arg_int (lua_State *lstate)

lget_arg_int

#include <src/si_wrapper.cc>

int  lpanic (lua_State *L)

lpanic

#include <src/si_wrapper.cc>

int  lget_argc (lua_State *lstate)

lget_argc

#include <src/si_wrapper.cc>


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