Source: src/include/help.h
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//Help to commands
#ifndef INCLUDE_HELP_DATA
#define INCLUDE_HELP_DATA
#define HLP_OPEN_ANIM \
"open_anim",\
"Open animation file",\
"Create handler to animation file and prepare it for reading"
#define HLP_LOAD_ANIM \
"load_anim",\
"Load animation file",\
"Load data from animation file. Must be opened"
#define HLP_CLOSE_ANIM \
"close_anim", \
"Cloase animation file",\
"Close animation file handler"
#define HLP_CREATE_LEVEL \
"create_level",\
"Create new level",\
"Creates empty new level."
#define HLP_CREATE_OBJECT \
"create_object",\
"Creates new object from specification",\
"Syntax: create_object(\"name\", datastructure)"
#define HLP_DESTROY_OBJECT \
"destroy_object",\
"Destroy specified object",\
"Syntax: destroy_object(\"name\")"
#define HLP_DESTROY_ALL_OBJECTS \
"destroy_all_objects",\
"Destroy all objects",\
"Syntax: destroy_object()"
#define HLP_DEFAULT_LEVEL \
"default_level",\
"Select default level to run when engine starts",\
"Syntax: default_level('level_name')"
#define HLP_ECHO \
"echo",\
"Print value",\
"Syntax: echo(...)"
#define HLP_EXEC \
"exec",\
"Execute script from specified file",\
"Syntax: exec('filename')"
#define HLP_INCLUDE \
"include",\
"Execute script from specified file",\
"Syntax: include('filename')"
#define HLP_GAME_TYPE \
"game_type",\
"Select game type and sets engine properties",\
"Syntax: game_type('typename')"
#define HLP_MODIFY_XY \
"modify_xy",\
"Move object to new x,y coordinates",\
"Syntax: move_xy('objname',x,y)"
#define HLP_SET_ANIM_AS_TEXTURE \
"set_anim_as_texture",\
"",\
""
#define HLP_SET_DATASRC \
"set_datasrc",\
"",\
"Syntax: "
#define HLP_REM \
"rem",\
"",\
"Syntax: "
#define HLP_PLAY_MUSIC \
"play_music",\
"",\
"Syntax: "
#define HLP_STOP_MUSIC \
"stop_music",\
"",\
"Syntax: "
#define HLP_LOAD_SOUND \
"load_sound",\
"",\
"Syntax: "
#define HLP_PLAY_SOUND \
"play_sound",\
"",\
"Syntax: "
#define HLP_REG \
"reg",\
"",\
"Syntax: "
#define HLP_KILLENGINE \
"killengine",\
"",\
"Syntax: "
#define HLP_QUIT \
"quit",\
"",\
"Syntax: "
#define HLP_EXIT \
"exit",\
"",\
"Syntax: "
#define HLP_CREATE_WIDGET \
"create_widget",\
"",\
"Syntax: "
#define HLP_MESSAGE \
"message",\
"Print text on screen",\
"Syntax: message(text) - print single text\n\
message(title,text) - print text in window with title"
#define HLP_SET_AVATAR \
"set_avatar",\
"",\
"Syntax: "
#define HLP_MAP_ZERO \
"map_zero",\
"",\
"Syntax: "
#define HLP_MAP_DIMENSION \
"map_dimension",\
"",\
"Syntax: "
#define HLP_MIDDLE_MAP \
"middle_map",\
"",\
"Syntax: "
#define HLP_BACKGROUND_MAP \
"background_map",\
"",\
"Syntax: "
#define HLP_REDRAW \
"redraw",\
"",\
"Syntax: "
#define HLP_PRINT_MAP \
"print_map",\
"",\
"Syntax: "
#define HLP_HELP \
"help",\
"",\
"Syntax: "
#define HLP_CMD_EXPAND \
"expand",\
"",\
"Syntax: "
#define HLP_CMD_NOEXPAND \
"noexpand",\
"",\
"Syntax: "
#define HLP_VERSION \
"version",\
"",\
"Syntax: "
#define HLP_AUTHOR\
"author",\
"",\
"Syntax: "
#define HLP_CHANGE_ROOM \
"change_room",\
"Change actual room",\
"Syntax: "
#define HLP_CREATE_ROOM \
"create_room",\
"Create new room",\
"Syntax: "
#define HLP_TILE_LIST \
"tile_list",\
"Display list of tiles and appropritiate character",\
"Syntax: no params"
#define HLP_ \
"",\
"",\
"Syntax: "
#endif
Generated by: georgik on armada on Sat Jul 24 07:07:15 2004, using kdoc 2.0a54. |