|
|
void init ()
| init |
void canvas (BITMAP *bmp)
| canvas |
void actual_image (ANIM *b)
| actual_image |
void connect_stage (STAGE *s)
| connect_stage |
void connect_event (EVENT_DRIVER *e)
| connect_event |
void connect_panel (PANEL *p)
| connect_panel |
int create (string name)
| create |
void destroy (string name)
| destroy |
void destroy_all ()
| destroy_all |
void remove (GAMEOBJ *p)
| remove |
void place (string name, int x, int y)
| place |
void connect_imgkey (string name, string ik)
| connect_imgkey |
void set_anim (string aname, int animated, int apos, int aspeed)
| set_anim |
int aply (GAMEOBJ *actor, GAMEOBJ *p)
| aply |
void prop (string name, string type, int value)
| prop |
void prop (string name, string type, string value)
| prop |
int pick_exist ()
| pick_exist |
int exist (string name)
| exist |
void connect_image (string tname, ANIM* a)
| connect_image |
void draw ()
| draw |
void process ()
| process |
void set_avatar (string name)
| set_avatar |
void place_avatar (int x, int y)
| place_avatar |
void draw_avatar ()
| draw_avatar |
void process_keyboard ()
| process_keyboard |
void collision_avatar ()
| collision_avatar |
void colision_control_add (string name, GAMEOBJ *o)
| colision_control_add |
void colision_control_del (string name)
| colision_control_del |
void colision_control_del (GAMEOBJ *o)
| colision_control_del |
void game_type (string g)
| game_type |
int game_type ()
| game_type |
void gravity (int i)
| gravity |
Generated by: georgik on armada on Sat Jul 24 07:07:15 2004, using kdoc 2.0a54. |