SDL_MixAudio

Name

SDL_MixAudio -- Mix audio data

Synopsis

#include "SDL.h"

void SDL_MixAudio(Uint8 *dst, Uint8 *src, Uint32 len, int volume);

Description

This function takes two audio buffers of len bytes each of the playing audio format and mixes them, performing addition, volume adjustment, and overflow clipping. The volume ranges from 0 to SDL_MIX_MAXVOLUME and should be set to the maximum value for full audio volume. Note this does not change hardware volume. This is provided for convenience -- you can mix your own audio data.

See Also

SDL_OpenAudio